05-18-2021 08:58 AM
06-11-2021 02:15 PM
ghyzriellgalez06I cannot say much about the unstable clockspeeds as I am not sure what ASUS has done with the new update. I havent looked to much into the Rog5's source code. I know about the performance issues, but what is causing them that I cannot tell for sure, only make guesses. I do know that the phone also throttles when utilizing the GPU to the max as well, which was demonstrated perfecly on techutopicas emulation video.https://zentalk.asus.com/en/discussion/comment/171191#Comment_171191
Bro, regarding the microphone issue in screen recording. When ingame mic is on, such as codm and pubg, the microphone input in screen recording will not capture your voice in screen record, but the in game mic, it works just fine.
But when you turn off the in game mic, yhe microphone input on screen recording will capture your voice just fine.
Is this a software issue?
Also, the clockspeed fluctuations. Having an average 1.56 Ghz even with xmode plus. Is this a software issue that can be fixed with an update.
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06-11-2021 05:13 PM
DanishbluntThank you for the information bro.https://zentalk.asus.com/en/discussion/comment/171198#Comment_171198
I cannot say much about the unstable clockspeeds as I am not sure what ASUS has done with the new update. I havent looked to much into the Rog5's source code. I know about the performance issues, but what is causing them that I cannot tell for sure, only make guesses. I do know that the phone also throttles when utilizing the GPU to the max as well, which was demonstrated perfecly on techutopicas emulation video.
As for the microphone it should absolutely be a software issue. I'm not sure what exacly is going on there, but I know that since A10 multiple apps should be able to use the microphone at the same time. I would say it's best to let @Anders_ASUS know about it if he didnt already forward it to the devs already.
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06-12-2021 05:27 AM
ghyzriellgalez06As for performance issues, it's hard to say if it will ever be fixed, given the huge uproar on the SD 888 in general. The microphone glitch will more than likely be fixed, I'm very certain about that one.https://zentalk.asus.com/en/discussion/comment/171208#Comment_171208
Thank you for the information bro.
Gustav already sent me a PM with instructions how to create logs and screen recording recreating the fps drops and stuttering issues. I also send them a screen recording with logs for the microphone screen recording issue.
I hope he was able to escalate it with the devs and the devs are now working to resolve these issues. I hope the next update will fix this, and the update will be soon. Thanks bro.
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06-12-2021 11:32 AM
DanishbluntI think ive read one of the comments stating that this is only happening to rog 5 and not the other SD 888. Still, I am hoping this is a software issue that they can fix and fix will be made on the next update. I have high hopes for this phone. I belive they will do it,it just the 2nd end of the 2nd quarter of the year, which they have a lot of window of opportunities to resolve this to increase their still. I hope.😅https://zentalk.asus.com/en/discussion/comment/171222#Comment_171222
As for performance issues, it's hard to say if it will ever be fixed, given the huge uproar on the SD 888 in general. The microphone glitch will more than likely be fixed, I'm very certain about that one.
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06-12-2021 03:34 PM
Anders_ASUSWell, thats not true! Dac in RP5 capable 32bit + float/384. It can be activated manually and outputed, logs show its playing 32pcm and pcm_float with no problems. The problem is non of players cant path through it in AUTO bitperfect mode. Only manuall selecting 32 or float when playing such hi-res files. Also it upscale 16 bit files to 24 in both players, uapp and neutron and downscale 32 to 24. Sounds like hard locked to 24bit. All settings done correctly. Technically no limits, limitations in code but in which one? System, audio players code or both? Contacting both players support to guide where is the problem.@Danishblunt Please, no insults or you will get warned
@ghyzriellgalez06 you just need to be patient about your issue. We've already collected your log and looking into it.
@ChillyRide I've already asked all the questions you're asking long before the product was finished and the simplified answer to all of them is that it's not possible. Technical limitations. So it has nothing to do with us forgetting to put some extra lines of codes to enable 32bit/384Khz output. Btw music files with this format is really hard to come by and it might have something to do with what Danishblunt said. There's no point. Even if we didn't down sample to 24bit/192kHz (which we need to do), you wouldn't be able to hear the difference. As for the music player. Why would we make a music app when there are so many good ones out there? And FYI it's possible to play local music files with the pre-installed YT Music app even if it's not great at it.
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