11-20-2020 06:32 PM
11-25-2020 02:56 AM
11-25-2020 06:41 AM
Gustav_ASUSThanks the touch sampling rate feels significantly lower when recording or streaming that's the problem I am facing
The touch sampling rate should stay the same regardless of refresh rate. I will double-check that this is true when connecting the device to an external capture card like the HD60 as well.
However, it might feel better at higher refresh rates since the display is drawing a new frame every 1/120th of a second. (Even though the GPU is pushing new frames at 60 FPS.)
I'll get back to you when I know more.
11-25-2020 09:59 AM
JímCODMSure buddy,then why didn't you buy the iPhone since "pro players" use "only" iPhone lmao
SO...I'm a pro Codm player and this is becoming a serious problem for me,I make content on proffesional tournaments and the highest level game play.
When I connect my phone to stream through an Elgato capture card (elgato 60s+) the touch latency of the screen drops and CODM is unplayable I understand the FPS dropping to 60fps because it's a 60FPS game but why does the touch latency of the phone drop too,it is impossible to record or stream gameplay I had the same problem with my previous asus rog 2 and thought buying the highest spec rog 3 would change this I'm honestly debating just buying an iphone because from other pro players I have been told there is no touch latency drop from iphone when recording or streaming (streaming is a secondary source of income for me but with the right device and no touch latency drop it could be a main source of income) any answers are appreciated i can't find anything to solve this anywhere
Touch Latency drops and Sets to fps to 60fps when streaming with elgato and asus rog 3